SOL historical chronicles

Monlex

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soteff

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Monlex

by soteff » Sat May 16, 2015 4:58 pm

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Home dwarf: M60-UCD1

Humanoid race with an imperious presence, which strikes terror into the other species. After the catastrophic events around the chain self-destruction of their home dwarf galaxy, their adaptation to Graveyard Nebula makes them one of the most distinctive and tough species. The Monlex acquire skills and develop technologies unreachable for their neighbors.

Their expansion as species is due to improved engines and the need for a new habitat. For a short time the Monlex conquer the most of the nearby dwarf galaxies and establish lasting peace with the kinship and neighborly species, the Wox.

Due to the lack of light, energy, and sufficient resources, the scientific units of the Monlex use other sub-dimensional energies, which are more affordable because of the distorted space of Graveyard Nebula. The emitted radiation by the Supernovae, which illuminate the galaxy for many cycles, kills much of the population before they could adapt. A true example of survival and natural selection, the Monlex become masters of their habitat and are strong enough to change and control it.

In 86.14 g.c. the Monlex make peace with the Wox to provide control over the entire territory and energy in Graveyard Nebula, as well as consent to the deployment of numerous border stations for the limitation of any external access from other races. In return the Monlex are involved in the development of the psychotronic technology for the Wox. The Monlex provide their most advanced research on alien species and several species of their own kind as test subjects, thanks to whom the Wox manage to demolish the complexity of their nervous system and that leads to the desired results – ultimate psychotronic weapon.

The Monlex note new conquers through armament with a new technology – an anti-drive - a device with the ability to turn off the engines of the enemy. Not long after that the first pirate squads from other species appear. As a result of the closely guarded secret technology, each squad is led by a criminal Monlex. The pirates’ activity grows rapidly in almost all of the 39 lights of SOL. Races like the Gramorians and the Omgoths start registering significant economic losses.

Despite the open military actions of the Monlex against the two leading races in the galaxy, they meet to negotiate with representatives of different species. A decision is made for the creation of a functioning body for the collecting of the Molex's technology and for the stopping of crime. The Monlex also accept a certificate for the admission of police representatives in each star system.

Technologies
Engine Construction (+20%)
Advanced Sensors (+5%)


Pros and Cons
+10% Engines
-10% Engines price
+5% Engines on all alliance members


Unique ship: Inquisitor
First strike
Lowers the speed of the enemy ships to 0


Unique ship requirements:
Nanotechnologies: 11
Engine Construction: 12
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CaptJamesT

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Re: Monlex

by CaptJamesT » Sun May 17, 2015 3:23 pm

What are techs to build Uni's
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Re: Monlex

by soteff » Sun May 17, 2015 4:23 pm

Unique ships are still in development. I will update the post with the requirements when they are done.
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Re: Monlex

by CaptJamesT » Sun May 24, 2015 11:33 pm

It doesn't say covered ships speed are 0. I am assuming that 1 covers 20 enemy ships.
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Re: Monlex

by Clom » Mon May 25, 2015 8:37 am

Does the Inquisitors effect last the whole tick? ie. if an inquisitor is in a battle and dies, will the enemy fleet be able to move off that tick?
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Re: Monlex

by soteff » Mon May 25, 2015 12:19 pm

I changes this a little. Inqusitor coveres own ships like normal unique ship. Covered ships have 5% chance per shot to block enemy ship for 1 tick. Blocking is done after this round battle and last for the next round.
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Re: Monlex

by Clom » Mon May 25, 2015 1:42 pm

So... A friendly inquisitor affected ship needs to hit the enemy ship first, then there's a 5% chance that the enemy ship cannot move for 1 tick and has it's evasion affected accordingly for every shot fired at it for the rest of the tick of battle?
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Re: Monlex

by CaptJamesT » Mon May 25, 2015 2:45 pm

Does one ship inside a fleet at 0 speed take the entire fleet speed to 0?
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Re: Monlex

by soteff » Mon May 25, 2015 4:30 pm

@Clom: Almost. I will give an example to make it clear.

First round: 100 Inqusitor affected ships fires and 10 enemy ships are blocked (speed reduced to 0). Their speed is lowered after the round not after the hit.

Second round: Blocked ships suffers 0 speed and reduced evasion for the whole round.
Blocked ships from the first round are unblocked.

@CaptJamesT: Yes. Fleet speed depends on the slowest ship in the fleet. You have to split the 0 speed ships if you want to try to retreat.
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Re: Monlex

by CaptJamesT » Mon Jun 08, 2015 11:20 pm

I think you may want to up the percentage a little.
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